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- > I support the idea that the players select the master computer, not the
- > game itself. The master computer could then start the game, contact
- > others and distribute the IDs.
-
- It doesn't matter realy, but it would make it alot easier I think. Why
- complicate things more than neccesary? If someone wants to do a realy
- fancy network driver I don't mind, but first we must have a basic
- driver up and running when we can add some nice things. The same goes
- for the game.
-
- > > > There might be more I don't remember. To reduce the networking required,
- > > > it would be a good idea to let the master server calculate the AI of the
- > > > enemy sprites instead of having all the machines do it individually. That
- > > > way the networking load would be reduced and (possibly) the redraw speed
- > > > of each individual machine increased, especially if the server does
- > > > nothing but maintain the network.
- >
- > Hmm... What you think of the idea of having all the network stuff
- > (for example calculating moster moves etc.) on a dedicated machine?
- > That could also start the game. That way the game itself would be
- > smaller, the network master program could be even GEM program and
- > run for example on a spare ST (moster AI should need much less CPU
- > than the graphics stuff).
-
- And it could even run under MiNT! ;-)
- I don't like the idea about having a dedicated machine to be able to run
- the network game. It's okey if it's _only_ needed if you want _more_ than
- say for players, but if you are _only_ 3-4 people on machine will go wasted
- on just to be able to play the game! I'm not totaly against the idea, but I
- would see that you can play in a network with just two machines.
-
- //Magnus Kollberg
-
-